Importing assets into a BLPackage


Using the BLPackage editor, you can add assets to a package.

Alternatively, you can add assets to a package by adding files. See Adding-files-to-a-BLPackage.

To import assets into a BLPackage

  1. In the hierarchy view, right-click anywhere in the BLPackage, and select Import Assets from the pop-up menu. The Import wizard appears.
    The Import wizard provides the same options for identifying the contents of a BLPackage as the Create BLPackage wizard (see Adding a BLPackage to the Depot). The only difference is that you do not assign a name as you would when creating a BLPackage.
  2. Use the Import wizard to identify the assets you want to import. When you finish the wizard, the BLPackage editor inserts new nodes representing the imported assets.
  3. Move, delete, or change the value of the newly added assets, as necessary.

 

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