Stage 5 - Restore origin objects to the staging server (optional)
If you want to view your objects in Base Development mode within BMC Remedy Developer Studio, perform the steps in stage 5. This procedure replaces the origin objects on StagingServer with the unmodified origin objects from ReferenceServer. If the unmodified origin objects on StagingServer are preserved, you will not have to maintain the reference server with the objects. In addition, you can:
- Observe the customizations captured in your overlays by comparing the overlays to the origin objects in Developer Studio on a single server in Base Development mode.
- Configure StagingServer so that your application uses your customizations, or so that it has only the original unmodified functionality.
Migrate your unmodified origin objects into a migrator file, and from there, selectively migrate them to StagingServer. Restoring the origin objects to StagingServer does not affect the overlays that you created.
This figure shows the replacement of modified application objects with their unmodified original versions. (Overlays and custom objects are unaffected by this process.)
- Ensure that you have set your BMC Remedy Migrator configuration options.
- Use the
migratorclicommand to migrate origin objects from ReferenceServer to a .migrator file by using the instruction file that the Best Practice Conversion Utility (BPCU) generates in stage 3.
Before running this command, confirm that BMC Remedy AR System installed on your reference server is the current version.
- Migrate objects from the .migrator file to StagingServer.
To selectively migrate your objects, use the BMC Remedy Migrator application.
- Open the .migrator file in BMC Remedy Migrator, and double-click the .migrator file name in the navigation pane.
- In the object list, select AR System server objects of the same type, right-click and select Migrate Selected Objects > StagingServer.
- Repeat this step until all your objects have been migrated from the .migrator file to StagingServer.
To migrate all of the objects at once, use the