Icons and images
With the release of the 7. x PATROL Consoles, KMs will supply new icons for the consoles to display. Additionally, KMs will still need to supply the old icons for the 3. x consoles that are still part of PATROL.
The new image requirements not only apply to the traditional icons used to represent objects in PATROL, but BMP images referenced by the PATROL response() function will also be converted to the new format for use in the new 7. x consoles.
The following table describes the PATROL icon guidelines for the different consoles.
Icon guidelines
Console | 3. x UNIX | 3. x Windows | PATROLCentralWeb | PATROLCentralWindows | ||
Image type | Image | Mask | Image | Mask | Image | Image |
Format | XPM X11 |
X11 bitmap (xbm) |
Windows bitmap | Windows bitmap | TransparentGIF | Transparent bitmap |
File extension | .XPM | .MSK | .BMP | .BMK (PATROL 3.3 or later) .MSK (up to PATROL 3.3) | .GIF | .BMP |
Size | 60x60 | 48x48 | 16x16 32x32 | 16x16 32x32 | ||
Colors | 16-256 | Black/White | 16-256 | Black/White | 16-256 | 16 color |
Image Background | White | White | Unused icon color | White | Transparent | Transparent The pixel in the top-left corner of the icon sets the transparency color for the icon. |
Image includes platter | Yes | No | No | No | ||
Example | |
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Note
For backward compatibility with consoles and hardware and for consistency, all icons are limited to 16 colors.
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